using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TransformOverride")]
	public class TransformOverride : MonoBehaviour
	{
		public List<ScreenCategory> m_screenCategory => method_3<Class270<ScreenCategory>>("m_screenCategory")?.method_25();

		public List<Vector3> m_localPosition => method_3<Class270<Vector3>>("m_localPosition")?.method_25();

		public List<Vector3> m_localScale => method_3<Class270<Vector3>>("m_localScale")?.method_25();

		public List<Quaternion> m_localRotation => method_3<Class270<Quaternion>>("m_localRotation")?.method_25();

		public float testVal => method_2<float>("testVal");

		public TransformOverride(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TransformOverride(IntPtr address)
			: this(address, "TransformOverride")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void AddCategory(ScreenCategory screen)
		{
			method_9("AddCategory", new Class276.Enum20[1] { Class276.Enum20.ValueType }, screen);
		}

		public void AddCategory()
		{
			method_9("AddCategory", new Class276.Enum20[0]);
		}

		public void UpdateObject()
		{
			method_8("UpdateObject");
		}
	}
}
